The Game Baby Steps Features Among the Most Significant Choices I've Ever Encountered in a Game

I've encountered some challenging decisions in interactive entertainment. Some of my decisions in Life is Strange remain on my mind. Ghost of Tsushima's concluding moments prompted me to set down my controller for several minutes while I considered my options. I am accountable for so many Krogan deaths in Mass Effect that I regret deeply. Not one of those instances hold a candle to what now might be the toughest selection I've ever made in a video game — and it concerns a massive stairway.

The Game Baby Steps, the recent title from the makers of Ape Out game, is not really a selection-based adventure. At least not in typical gaming terms. You only need to explore a vast game world as the main character Nate, a onesie-wearing manchild who can hardly stay upright on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps game’s strength comes from its unexpectedly meaningful plot that will catch you off guard when it's most unexpected. There’s not a single instance that exemplifies that strength like a key selection that I can’t stop thinking about.

Spoiler Warning

Some background information is needed at this point. Baby Steps begins as Nate is magically whisked away from his parents’ basement and into a fantasy world. He quickly discovers that moving around in it is a struggle, as a long time spent as a inactive individual have atrophied his limbs. The physical comedy of it all stems from users guiding Nate step by step, trying to keep his ragdoll body standing.

The protagonist needs aid, but he has difficulty expressing that to other characters. As he progresses, he comes in contact with a cast of eccentric characters in the world who all offer to assist him. A cool, confident hiker tries to give Nate a navigation aid, but he clumsily declines in the game’s best laugh-out-loud moment. When he falls into an trapping cavity and is given a way out, he strives to appear nonchalant like he can manage alone and actually wants to be confined in the cavity. Throughout the story, you encounter plenty of annoying scenarios where Nate makes life harder for himself because he’s too self-conscious to take support.

The Ultimate Choice

This culminates in Baby Steps game’s one true moment of decision. As Nate gets close to finishing his journey, he realizes that he must reach the summit of a snowy mountain. The de facto groundskeeper of the world (who Nate has consistently evaded up to this point) shows up to let him know that there are two paths upward. If he’s ready for a test, he can opt for a particularly extended and hazardous route named The Manbreaker. It is the most daunting obstacle Baby Steps game provides; taking it seems inadvisable to anyone.

But there’s a other possibility: He can simply ascend a massive winding stairs as an alternative and arrive at the peak in a short time. The single stipulation? He’ll have to call the groundskeeper “Lord” from now on if he opts for the effortless way.

A Painful Choice

I am very serious when I say that this is an difficult selection in this situation. It’s every one of Nate's doubts about himself reaching a climax in one absurd moment. A portion of Nate's adventure is focused on the truth that he’s unconfident of his physique and male identity. Whenever he sees that impressive outdoorsman, it’s a hard reminder of all he lacks. Taking on The Manbreaker could be a moment where he can show that he’s as capable as his one-sided rival, but that road is bound to be paved with more awkward mishaps. Does it merit striving just to prove a point?

The staircase, on the flip side, give Nate another big moment to choose whether to take assistance or not. The player has no choice in about they decline guidance, but they can choose to give Nate a break and take the stairs. It ought to be an straightforward selection, but Baby Steps is exceptionally cunning about making you feel paranoid each time you see a simple solution. The game world contains intentional pitfalls that transform an easy path into a obstacle on a dime. Is the staircase an additional deception? Will Nate get to the very summit just to be let down by an ending prank? And more troubling, is he willing to be emasculated once again by being made to address a strange individual as Master?

No Right or Wrong

The excellence of that situation is that there’s no correct or incorrect choice. Either one results in a real situation of character development and therapeutic resolution for Nate. If you choose to tackle The Manbreaker, it’s an personal triumph. Nate at last receives a chance to prove that he’s as able as anyone else, willingly taking on a difficult route rather than suffering through one that he has no choice but to follow. It’s difficult, and possibly risky, but it’s the moment of strength that he requires.

But there’s no disgrace in the staircase as well. To select that route is to eventually enable Nate to take support. And when he does, he finds that there’s no secret drawback awaiting him. The staircase is not a trick. They continue for a while, but they’re easy to walk up and he does not fall all the way down if he falls. It’s a simple climb after hours of struggle. Midway through, he even has a conversation with the hiker who has, of course, selected The Obstacle. He tries to play it cool, but you can see that he’s exhausted, subtly ruing the pointless struggle. By the time Nate arrives at the peak and has to pay his debt, addressing his new Master, the deal hardly seems so unpleasant. Who has energy for shame by this freak?

My Experience

In my playthrough, I chose the staircase. Part of me just {wanted to call

Matthew Rosales
Matthew Rosales

A Berlin-based journalist and cultural analyst with over a decade of experience covering international affairs and social trends.